VOIDBOY
Project After Hours
I am the Lighting Artist for Project After Hours, responsible for developing the lighting that shapes the film’s overall look and supports clear, consistent storytelling across the sequence. I build lighting setups in Solaris/Karma XPU that define mood, readability, and visual direction while maintaining continuity between shots.
My work includes AOV/LPE setup, sampling optimization, and delivering clean, organized passes for compositing. I collaborate with the FX department to integrate smoke, fog, and atmospheric elements, adjusting lighting as simulations evolve to ensure depth and clarity.
Throughout production, I work closely with the director and coordinate with modeling, animation, FX, and compositing teams. I troubleshoot scene issues, align updates between departments, and ensure each shot renders predictably and supports the project’s creative goals.